Alchemist's Cave
The best part about glowing green goop is that it's just begging to go somewhere and cause some kind of mayhem. If a crazed alchemist is...
Alchemist's Lab
Even more shading in this week's map! Not a lot otherwise to write home about, although this may be the first map that's shown...
Lighting Dungeon
Here's where we start experimenting with shading and light! It's a bit hit-and-miss, especially with the watermark, but I do like how it...
Pirate Cove
A bit of an experiment, this, in a number of different ways. First and foremost, this is supposed to be a closer perspective than a lot...
Sailing Ship
It's a big boy! Or, girl, I realize, since ships are normally female-coded. And yet for all its size, it's still a pretty cramped space;...
Office
Oh yeah, this is another two-parter! The first map is what visitors to this ostentatious office see, all pristine tile and swanky...
Pyramid
How's this for nefarious? The bottom layer, in keeping with what I hazily remember of ancient Egyptian tradition, has the large obvious...
Gnoll Outpost
I wanted to find a middle ground between a rough-hewn natural cavern and a fortified tunnel complex, because let's be honest - I've...
Farmhouse
Every adventure stops by a farmhouse at some point, so why shouldn't we have a map for it? What would happen in a farmhouse, you ask? All...
River Crossing
I am so happy with how the water effects turned out. I've always been a little leery of drawing a map like this, there are a lot of parts...